
At it’s heart, No I’m Not A Human is a study in discrimination. The game puts you in the shoes of a hermit, living in his humble Eastern European home when Earth is hit by the double-whammy of scorching solar flares that render being outside during the day intolerable, and the emergence of murderous human simulacra from beneath the earth.
In the first days of this apocalyptic scenario you are tasked with taking in refugees escaping a mix of scorching heat, rabid dogs, power-crazed militant FEMA soldiers, and, of course, killer alien mimics (dubbed ‘Visitors’). The catch is that you never know if a new arrival is an alien in disguise or a distressed human being. Over the course of 2 weeks you are drip-fed a slew of deductive methods by the local news to help you identify who amongst the populace are aliens masquerading as humans, from perfect teeth to hairless armpits, to rapid eye movement. Symptoms - you soon realise - that in isolation are typical human attributes and behaviour.
Can you condemn a distraught father to death because he has dirt under his fingernails and bloodshot eyes? Then again, with several other people entrusting you with their safety, can you afford not to?